Showing posts with label books. Show all posts
Showing posts with label books. Show all posts

8/29/2016

Books: Past and Future

I love paperback books. Hardbacks look pretty on the shelf, and their larger size makes their covers more interesting to look at, but they're nearly impossible to read. The dust jacket is the first obstacle; either you expend half your attention keeping it on the book, or you set it aside and inevitably end up tearing it or creasing it so it never quite fits again. 
Hardbacks are much too heavy to read clasped between upheld arms while lying back in bed, let alone held one-handed while lying on your side. If your arms tire and you let the book settle into your chest or stomach, you have to lift it to turn a page, or risk tearing them every time you drag them across your body. Even if you read at a desk (which is plainly ridiculous) you have to deal with their unyielding spines, which won't allow you to remove your hand from the page for even a second, or you'll lose your place as the book automatically flips back to a more comfortable posture.

Paperbacks, on the other hand, are light, flexible, and cheap enough that you won't feel bad about creasing their spines to force them to stay open. You can read them in all sorts of ridiculous positions; curled up in a fetal ball, hunkered sideways on a daybed, even lying upside down on a couch with your feet in the air--and your arms will take MUCH longer to tire.

But the benefits don't stop there. Whenever I finish a chapter, before I put down the book, I take a moment to bend it in my hands and watch the way the pages move. Often, I'll buzz through them like a flip book, holding the edge close to my nose so I can draw in that dusty, woodsy smell that isn't quite "good", but is too familiar to be unpleasant.

With a hardback, I feel guilty for dog-earing the pages, but I'm too scatterbrained to keep from losing a bookmark. Paperbacks, I fold with gusto, always making sure to line up the corner of the page with the exact line I stopped on. When I resume my reading, I fold them the opposite way so they'll lay flat, but the pages never lose the telltale crease of a book that has been thoroughly and hungrily enjoyed.

Hardbacks stand stolidly on the shelf, admonishing you not to treat them carelessly, not to get too greedy for the secrets and adventures within. Every marring is a sad event, a loss of value, a reason to lecture yourself.

Paperbacks can take the abuse, heck, they revel in it. Some of the cheaper ones might start losing pages after too many reads, but a good paperback wears its scars with pride, like a soft, wrinkled baseball glove or a faded pair of jeans. They don't wear out so much as break in; they adjust to fit your hands. And just as a favorite pair of jeans might require some fancy footwork to avoid widening the knee holes while putting them on, a favorite paperback might need you to prop up those first pages that have been turned so many times the glue has lost its grip.

And if the inevitable happens, and a paperback is worn past the point of readability, you can lay it to rest and replace it without guilt or great expense. A well-read paperback goes to its grave without fuss or grief. It has done everything it was meant to do. It has fulfilled it's purpose, lived a full life, and can go to the trash heap satisfied and free of regrets.

***

I love paperbacks. But as a science fiction writer, I'm predisposed to like technology. I love ebooks too. As an author, I love how easy they are to publish. As a reader, I love how easy it is to keep them in limitless supply, right in my pocket.

I love that I can read at night without keeping my wife awake with my lamp. I love that no matter what I'm reading, I always have it with me, so no waiting room or bathroom trip ever leaves me bored. I love finishing one book and having the next literally already in my hand.

But I will never stop buying print books. And I will never be able to part with the ones I have. Even if there is no chance I'll ever read them again, I can't let them go. Even though I bemoan their immense weight every time I move, I simply cannot imagine my life without them. And no matter how many I have, I will always want more.

Even if I've already read a book in digital form, I sometimes buy a paperback copy anyway. I have several that I've never even opened. Perhaps that's wasteful, but I like the idea that I have them, should the need or desire to read them ever arise. For one thing, it's easy to lend print books. For all their benefits, that's one thing ebooks have yet to really capture.

Every time I lend a book, I say goodbye to it. If I get it back, it's a happy surprise. If not, I don't get mad. It's a bittersweet ritual I've come to savor after losing many, many books to friends and relatives.

***
I read an article recently that argued that a connection to the past is an essential ingredient in human happiness. Our psychology demands we feel as if we are part of something bigger and older than ourselves. But hope for the future is just as essential. To be happy, we need to feel as if things are getting better and easier as we soldier on in time.

Paperbacks are my connection to the past; some quite literally. There are a few that have a misty-eyes emotional connection for me. Books have been some of my favorite gifts, and I've inherited a few from friends that will always conjure up specific memories.

Ebooks are my hope for the future. When I browse my Kindle library, I always think of more books I'd like to own. With the ease of a few taps, I can put them in my Amazon wish list for future purchase. No matter where I go, I always have a full library with me, and that comforts me.

Books and ebooks have come to fill different, equally important roles in my life. I could never choose one or the other. What about you? Do you have a massive, heavy collection of books? Or is your library tucked away on a server somewhere? Let me know in the comments!

8/22/2016

Write for Yourself, or the Reader?

I read a lot about writing. I've almost always got a craft book open in my Kindle library (right now, it's James Frey's How to Write a Damn Good Novel), and my inbox is clogged with newsletters from half a dozen writing blogs.

In books, blogs and forums, the one question I see more than any other is this:

"Should you write for yourself, or for the reader?"

In other words, should you just write whatever you feel like, and let the chips fall as they may? Or should you look at what readers enjoy, or what's selling, and try to write like that?

This is a great question, and one of the most important that any writer faces. Unfortunately, the common wisdom is very polarized. I believe in a more balanced approach.

In short, I think you should write what you want to write, but write it how the reader wants to read it. (Like this quote? Click here to tweet it!)

The longer answer is that a writer should write what he knows, and that usually means what he wants. As far as the story/conceptual content of a piece, you kinda have to write for yourself, or its a chore and you hate it.

But you can't ignore the reader's hopes and expectations either. That's a path of least resistance issue. If you write only for yourself, to the exclusion of the reader, readers will simply take the path of least resistance and set your book down. Demanding to be read, but refusing to consider the reader's feelings makes you a dictator (one of the many reasons I despise lit-fic authors).

Thankfully, you can have it both ways. In reality, you have to have it both ways. If you write purely for yourself, you'll be an arrogant prick at best, and languish in obscurity at worst. If you write purely for the reader, you'll produce forgettable genre trash. If it's really well written, it might sell, but what writer aspires to make zero impact on their reader?

Writers want to be known. We want to be read, or we wouldn't write.

The thing is, no matter what you're like, there are people like you out there. No matter what you want to write, there are people who would enjoy reading it, if you could only get it in front of them. So you have to write what you want, figure out who also wants it, and write it in such a way--and in such places--that they can enjoy it.

As always, life is more complex than the binary questions humans love to ask about it.

6/18/2016

New Story Available!


My newest short story Enemy of Existence is now available in the anthology Coming Around Again, on sale now! The book was put together by the Central Arkansas Speculative Fiction Writers Group, to celebrate the group's 7th anniversary. It's the second anthology they've put out, and I'm proud to be included this time around!

The book showcases writing from CASFWG members, as well as writers from around the country. The theme of the book is anniversaries and cyclical events. There are a ton of amazing stories included, it's great read!

Pick up your copy now, and don't forget to leave us a review when you're done reading it!

About Enemy of Existence

A new world. A reluctant band of colonists. A violent secret.

They came to find refuge from the war that destroyed their home. Instead they found an enemy more savage and relentless than any they had faced before.

With no link to the world he left behind, one man must fight a losing battle for humanity's existence, and it will change everything he knows.

4/25/2016

How Long Should Your Story Be?

The first time I set out to write a novel I was fifteen. I was taking a writer's workshop class in high school, and I had asked my teacher permission to submit chapters of a single work each month instead of short stories and poems, like most of the other kids.

But like, if I miss this concert, my life is like, over! You'll
 never understand my sophomoric, middle-class problems! 
As you might imagine, I didn't get very far. If memory serves, I turned in two chapters of a Dirk Gently-inspired paranormal detective story, another two chapters of a Final Fantasy-inspired sci-fi/fantasy epic, and by the end of the class I broke down and wrote a bunch of angsty teenage poetry, some of which might have made good emo lyrics.

Part of my problem was that I was fifteen. Part of it was that I didn't know the distinction between Plotting and Pantsing. I figured I could just wing my way through an entire novel, as if a novel is something you just sit down and write, and when you're done it's done.

But a subtler problem was I had no idea how long a novel should be.

This problem stayed with me through college, through my mid-twenties, when I didn't write anything, all the way until the early years of my career. Until about three years ago, I was still thinking of novels in terms of page numbers. But the truth is, that's like measuring your tire pressure by calculating the volume of the tire. (Like this quote? Click here to tweet it!)

novel's page count is up to the publisher. I mean, they can print the entire bible (approx. 750,000 words) in a book about the size of a box of matches. True, you have to read it with a magnifying glass, but it can be done. On the other end of the spectrum, 3 Futures was barely 35,000 words, but Catharsis Fiction fudged it up to 200 pages.

So how long should your story be? That depends on what you want to do with it. If you're trying the traditional publishing route, thoroughly read the publisher's website, contracts, and any other documentation they provide. Chances are, their word-count expectations are in there somewhere. For short story writers, I've found that most markets favor stuff in the 4,000-7,000 range, but that's not a hard-and-fast number. Whatever you're writing, wherever you're trying to sell it, check the market's guidelines first. If all else fails, email the editor and straight-up ask them.

But if you're self-publishing, or if you're not writing for a specific market, it's good to have some idea of what separates a novel from a novella, from a short story, etc. Before I launch into this list, I should note that different genres carry different expectations. Fantasy and sci-fi readers expect and want longer books, and literary fiction is all over the map. But the following list is the general guideline I use to categorize my own writing, no matter what I plan to do with it.

Flash Fiction/Vignette: 1,000 words or less

Flash fiction is intended to highlight a particular moment, idea or emotion. It's intended to be read in just a few minutes, so anything longer than a thousand words is pushing it. There are lots of markets for flash fiction because it's as easy to present as a blog post (and even a troglodyte like me can throw together a halfway readable blog).

Short Story: 1,000 - 10,000 words

Short stories can be anything from an extended vignette that really delves into a particular theme, to a fully structured story that happens over a relatively compact timeline. There are dozens of ways to structure stories in this length range, which is part of what makes them so fun to write. Generally, a short story is meant to be read in a single sitting, two at the most. I find that a meaty short story takes about as long to read as it does to watch an average movie, and I'm a pretty slow reader.

Novella/Novelette: 10,000 - 50,000 words

In my own work, I make no distinction between a novella and a novelette, but some genres do. A novelette is shorter, about 10,000 to 25,000 words. Anything below 50,000 is generally considered a novella. While a publisher might find this distinction important for marketing purposes, I find readers aren't hip to the difference, so for me, the distinction is splitting hairs. I figure anything under 50,000 words can be read in one to three sittings, and will present a short, cohesive series of events without subplots, multiple POV changes, and all the complexities of a full novel.

Novel: 50,000 words or more

Here is where you start seeing major differences between genres. A lot of lit-fic sits down at the low end of this range. Slaughterhouse-Five and Fahrenheit-451 are just a smidge under 50,000. Then again, Alan Moore wrote a draft of a novel that was over A MILLION words long, and he refused to cut it (the self-indulgent bastard). Most sci-fi and fantasy rests between 80,000 and 120,000. Mysteries and pulp novels tend to be shorter. When I set out to write a novel, my default goal length is around 80,000. In other words, I try to make sure there's at least 80,000 words of actual story. For me, this usually means I have to fully develop two, three, or even four POV characters, and include a handful of subplots. As of the time I'm writing this, I have yet to come up with 80,000 words of story centered on a single character. It can certainly be done, but my brain just doesn't work that way.

***

Whatver you're writing, whatever you plan to do with it, it's a good idea to set a goal length, and track your progress toward it. That's the main reason I came up with my Process Breakdown template, which you can download if you wish. However you choose to count words, it's an essential part of being a professional writer. Readers and publishers have certain expectations, and the people who meet them sell more books. Even if you don't give a hoot about expectations, it's good to be specific about your goals, so you know what you have when you achieve them.

3/28/2016

The Ten Commandments of Fiction Writing, Part Nine


As a student of the art of fiction, there are several axioms and pieces of advice that I come across again and again; "show, don't tell", "write what you know", "don't trick the reader", etc. These aren't items from a single book, they're everywhere. Some of them surely originate with specific authors, but as ideas they've taken on a life of their own, becoming more than something one person said.

In this series, I will try to gather all those admonitions, encouragements, and adages into a single, definitive list; the Ten Commandments of Fiction Writing. Hopefully this will be as fun and educational for you as it is for me.

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Commandment Nine: Thou shalt edit thyself, and allow thyself to be edited



This one shouldn't come as a surprise coming from me. But I firmly believe that all writing deserves to be subjected to brutal, merciless editing.

And not just polishing as you re-read. No. I mean tough editing from someone who knows grammar, punctuation, and the principles of fiction. Someone who won't pull any punches. Someone who will tell you flat out that your story sucks, if that is, in fact, the case.

I've met writers and editors that believe that editing should be done with a light touch, in order to preserve the writer's voice. But I don't agree.

For one thing, if a writer's voice is so fragile that it can be undone by suggesting some more sentence variety, or asking them to avoid over-abundant alliteration, then that writer needs to accept that their voice may not be fully developed yet. If you're afraid an editor will strip your voice out of your work, you must not trust your voice. If it's there at all, it will survive even the harshest edits.

The deeper issue is that too often (arguably most of the time) authors use this amorphous, ineffable thing we call "Voice" as an excuse to avoid editing. Once you invoke the divine mystery of Voice, all meaningful analysis comes to a screeching halt. (Like this quote? Click here to tweet it!) After all, Voice is nearly synonymous with a writer's taste in words, and as the old maxim says, "in matters of taste, there can be no disputes." (If I encounter this argument an editor, it usually signifies to me that the writer is in the First Stage of competence, and will not benefit from my participation)

Appealing to voice is the same logical fallacy that occurs when someone invokes the divine to avoid being proven wrong. It's a cop-out. I'm a believer myself, but if you ever catch me saying "because God says so" when you're critiquing my opinions, you have my permission to slap me. Gimme a good rap on the beak, set me straight.

When a good editor critiques a piece of writing, they should be prepared to defend each note with logic (I'd say the same for any time anyone tells another person to change in any way). Every change the editor suggests requires a reason, and I will be the first to admit that if their only reasoning is personal preference, you should feel free to disregard that particular note. That's not to say you should dismiss it out of hand, though. If you respect the editor at all, you should at least consider their opinion, because it's likely based on experience. And if you still disagree, no good editor will insist you take their suggestion anyway.

The thing to remember is that editing is a mostly thankless job. Editors don't get royalties. You don't see famous editors walking red carpets. Nobody gets rich editing books. In the majority of situations, editors don't even get credit. Pick a novel off your bookshelf, and scan the front matter for the editor's name. Unless the author thanks them in a dedication, I'm betting it's not there.

Editors exist to serve writers. Unless the editor is an idiot, every decision they make has the same goal: to make the book easier to read. Any editor who tries to take over another person's story is an idiot, because they're not going to get credit for it. And remember what I say about the path of least resistance. Readers, by and large, only read books that are easy to read.

One final point: writers must learn to self-edit, at least to some extent. You can't just vomit all over your computer screen and expect some superhero to swoop in and make it a bestseller. If you put that much of the burden on your editor, you don't really deserve the credit, do you?

Expecting your editor to just fix everything is the same as a musician who can't sing expecting the recording engineer to just autotune all the wrong notes. The end result feels fake. Cognitive dissonance is built into the final product, and the audience can sense that something is off, even if they can't quite say what. Some of them won't care, but do you really want to bank your whole career and reputation on people not caring that your work is shoddy?

Writing is a creative endeavor, to be sure, but the writers who attain sales and recognition do so by working hard. You can't expect to dance around like a woodland nymph, surviving on inspirational Pinterest quotes, and then suddenly have Peter Pan the literary agent sweep you off your feet and carry you to the land of success.

You better work, bitch.

3/21/2016

The Ten Commandments of Fiction Writing, Part Eight

As a student of the art of fiction, there are several axioms and pieces of advice that I come across again and again; "show, don't tell", "write what you know", "don't trick the reader", etc. These aren't items from a single book, they're everywhere. Some of them surely originate with specific authors, but as ideas they've taken on a life of their own, becoming more than something one person said.

In this series, I will try to gather all those admonitions, encouragements, and adages into a single, definitive list; the Ten Commandments of Fiction Writing. Hopefully this will be as fun and educational for you as it is for me.

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Commandment Eight: Thou shalt not meddle with point of view


I've talked a lot about point of view. I've talked about how to edit for point of view. It's pretty obvious that I'm opinionated on the subject, and I've taken the time to express those opinions. So this is going to be a short post.

I've also talked a lot about the fictive dream. The fictive dream is the joy of reading fiction, and anything that meddles with it threatens that joy. And POV is the portal through which we enter the fictive dream (like this quote? Click here to tweet it!).

POV is a delicate thing. In the hands of a master, it can produce startling effects. In the hands of a careless amateur, it can make a story totally opaque.

When you supply too much information, you clog the portal with facts, and the fictive dream disappears. When you shift unexpectedly from one POV to another, you close one portal, and force the reader to search for the new one. When you use a first person narrator to tell a story whose scope goes beyond that character's experiences, you build the portal too narrow. When you use an omniscient narrator to show and tell everything, you build the portal too wide, and the reader is unable to focus.

If you have doubts about your ability to wield POV, err on the side of caution. Don't try to pull any tricks just for the sake of being tricky (as I've said before in this series).

And most importantly, think about what you can and cannot know, given a certain point of view. If your detective story is written in first person, your detective can't know what the murderer is doing while he's walking the beat. If you're writing in an intimate third person, you can't see what's going on behind walls or across vast distances. If your narrator is retelling stories from her past, remember that she is going to have a different perspective on those events than she did at the time.

In short, don't fiddle. POV is a tool, not a toy. Pick the right tool for the job, and don't mess around with it, or you'll hurt yourself.

2/15/2016

The Ten Commandments of Fiction Writing, Part Three


As a student of the art of fiction, there are several axioms and pieces of advice that I come across again and again; "show, don't tell", "write what you know", "don't trick the reader", etc. These aren't items from a single book, they're everywhere. Some of them surely originate with specific authors, but as ideas they've taken on a life of their own, becoming more than something one person said.

In this series, I will try to gather all those admonitions, encouragements, and adages into a single, definitive list; the Ten Commandments of Fiction Writing. Hopefully this will be as fun and educational for you as it is for me.

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Commandment Three: Thou shalt not intrude upon the story



Author intrusion is one of the most common and irritating mistakes made by writers. And it's not limited to amateurs, or even to writing; if you've ever watched a movie and been annoyed by an incessant voice over explaining every little nuance of what's going on, you've been a victim of author (filmmaker?) intrusion.

Dave King and Renni Browne deal with this issue in Self-Editing, when they give the editor's maxim R.U.E - "Resist the Urge to Explain!" When an author intrudes on her story to explain something, she commits three crimes: a) she underestimates her own ability to show what's going on, b) she assumes her readers aren't attentive or intelligent enough to get what's going, and c) she assumes that the readers need or want to know every little nuance of what's going on. Let's look at each crime in turn.

First, if you're over-explaining because you lack confidence, either you aren't a very good writer, and you should take some time to hone your craft, or what you're writing is too complex. If you're falling all over yourself trying to explain it, maybe you should pull back and look at what that event's job is in your story. Can that job be done by a simpler event? If several things are happening at once, can you find a way to spread them out so you can write them more simply? Don't go beyond what's absolutely necessary unless you have a very good reason. And if you must, it's worth taking the time to break scenes down into their essential parts, and figure out the most direct way of putting them across.

If you're over-explaining because you're afraid readers can't figure it out on their own, complexity may still be an issue. But it might just be that you're not giving the average reader enough credit. Remember, readers are smart. Reading makes you smart. Writing down to your audience is a sure way to alienate them. To paraphrase Browne and King, resisting the urge to explain pays readers the compliment of assuming they're intelligent.

If you're over-explaining because you assume the reader wants all this information, I've got some news for you: they don't. By and large, readers (and movie audiences) prefer to have just what they need to understand what's going on. Deeper understanding usually comes only with repeated readings, which is a sign of commitment to a particular story. You can't expect everyone who picks up your book to commit to it in this way. Not everyone is going to turn into a fanboy of your work. By force-feeding the reader more detail than they want or need, you force them to become a fanboy just to understand the basics. It's like asking someone to marry you on a first date. (Like this quote? Click here to tweet it!)

Over-explanation is just one form that author intrusion takes. Purple prose, tangential narrative, excessive description, and ham-handed characterization and exposition can all be forms of author intrusion. In fact, anything that distracts from the story in order to serve the author's whims is intrusion. Any time you get in the way of your story, you are unwelcome.

So don't write fancier than you have to, just write clearly. Don't take detours just to show us some neat idea you cooked up; make the idea matter, or don't include it. When describing things, provide just enough detail to get the reader's imagination going, then get out of the way (my Inverse Coco Chanel Principle will help you achieve this). Don't dump mounds of backstory on your readers, let them get to know your characters and settings gradually, they way they do with real people and places. It isn't just easier to read, it makes your world seem more realistic. And for God's sake, don't base a character on yourself and then expend huge amounts of time on that character, it makes you look desperate.

That's what it all comes down to: author intrusion makes you look desperate. Which is understandable, to some degree. We write because we want to be known. If we didn't want attention, we wouldn't write. But overdoing it will drive readers away just like overdoing it in social situations drives potential friends away. Remember that you are part of everything in your story, and everything in your story is part of you (Like this quote? Click here to tweet it!). There's no need to put on a silly costume and dance for your readers. If they are reading your book, they are reading you.

Let them!

2/08/2016

The Ten Commandments of Fiction Writing, Part Two

As a student of the art of fiction, there are several axioms and pieces of advice that I come across again and again; "show, don't tell", "write what you know", "don't trick the reader", etc. These aren't items from a single book, they're everywhere. Some of them surely originate with specific authors, but as ideas they've taken on a life of their own, becoming more than something one person said.

In this series, I will try to gather all those admonitions, encouragements, and adages into a single, definitive list; the Ten Commandments of Fiction Writing. Hopefully this will be as fun and educational for you as it is for me.

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Commandment Two: Thou shalt show, not tell



You've heard it before. If you've read my article on Scenes and Narration, you know what it means. Stated as succinctly as possible, showing is like watching a movie, and telling is like reading the Wikipedia synopsis.

You know showing is important, but are you willing to commit to it?

One thing I never read in articles about writing is how hard it can be to force yourself to show, when telling is so easy. It can be tempting to just brush through a series of events with narrative summary. But if you truly believe that story is the highest goal, you put your own concerns behind those of the story, and soldier on.

Showing means more time at the keyboard. And that should be good, right? I mean, we're writers. We like writing, don't we?

The truth is, not all of us love writing every day. Sometimes it can be hard work. Sometimes the muse won't show up. Sometimes our attention is elsewhere. These are moments when the temptation to tell is greatest.

When you're on fire, it's easy to write scene after scene, Hell, it's harder to stop than it is to keep going. When you're having a good day, scenes, images, and actions seem to flow through you. They may even feel like they're not coming from you at all. During these times, showing is easy.

"Show, don't tell" is more than a technique, it's a lifestyle (Like this quote? Click here to tweet it!). It's about finding the right combination of elements that keep you in that productive mindset. And when it's not working, shake things up a bit. A change of location can work wonders; even if its from one side of the couch to the other. Breaks are important too; you want the Archimedes effect working for you when you're not actually at the keys.

It's hard sometimes, but it's worth it. The fictive dream is a powerful, magical thing, and you can't get a reader into it by telling. You put a lot of information across when you tell, and readers will know the story. But if you want them to experience it, you have to show them.

2/01/2016

The Ten Commandments of Fiction Writing, Part One


As a student of the art of fiction, there are several axioms and pieces of advice that I come across again and again; "show, don't tell", "write what you know", "don't trick the reader", etc. These aren't items from a single book, they're everywhere. Some of them surely originate with specific authors, but as ideas they've taken on a life of their own, becoming more than something one person said.

In this series, I will try to gather all those admonitions, encouragements, and adages into a single, definitive list; the Ten Commandments of Fiction Writing. Hopefully this will be as fun and educational for you as it is for me.

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Commandment One: The Story is thy highest goal, thou shalt not have any goals before it



When I first decided to pursue writing seriously, I had a lot of reasons and goals motivating me, but honestly it boiled down to one of each: 

  • Reason: I thought I was pretty good at writing. 
  • Goal: To achieve some level of recognition beyond my friends and family.

Both of those are still true (otherwise what the hell would I be doing this for?), but as I've studied my craft, a more important goal became my driving force, and that was simply to tell stories

When it comes down to it, the desire to tell a story is the only pure motivation to set yourself to the task of writing. It's the only pure goal you can strive for. Any other driving force inevitably clouds the story, and the story is what the readers come for. 

It's important to be humble, and not let your ego cloud your judgement. Ego is the driving force behind purple prose, confusing narrative, condescending tone, and a whole host of other problems that drive people away from books. It's important to remember why people read. 

People read books because they like stories. 

Sure, there are a host of subtler reasons augmenting that, but at the heart, that's all people want. If a story makes them think, or takes them on flights of poetic fancy, that's just a bonus. They come for the story, they stay for the rest.

So in writing, you have to put the story first. Every decision should be made by asking "Does it make the story easier or harder to experience?" (it's the Path of Least Resistance again). Anything that creates more work between the reader and the story leads them to put the book down. Even dedicated bookworms are subconsciously looking for reasons to put a book down. 

You can't expect readers to make excuses for you (Like this quote? Click here to tweet it!). You can't expect readers to assume that slogging through your overwrought, byzantine prose will somehow prove worthwhile. You can't expect readers to follow a haphazard, confusing narrative because it means something to you. Of course it means something to you. But have you ever read a book because the author deserved it? I sure haven't. I only read books because I want to

There are exceptions, sure. After all, people read David Foster Wallace, and he's the most arrogant, condescending writer to ever walk the Earth. But don't be so naive as to think that a book must be challenging in order to make people think, or garner critical praise. It's just not true. If you're involved with the reading community, you'll find that popular fiction has provoked more thoughts in more people than any piece of literary fiction ever has. Sure, they're not teaching The Hunger Games in college literature classes (not yet, anyway), and Suzanne Collins may not be James Joyce, but when you measure the effect on the world, it's hard to argue that The Hunger Games didn't matter, or didn't affect the way people feel and think. 

Let me illustrate this with an analogy. People don't listen to music to be impressed. People listen to music because they like they way it makes them feel. If the artist is technically accomplished, that's great. If not, it doesn't really matter, so long as the music makes people feel the way they want to feel. If music listeners were driven primarily by technical ability, artists like Yngwie Malmsteen would be the best-selling and most critically praised in the world: 


Did any of you watch that video past the one minute mark? I'm betting you didn't. You heard him start wailing, and you were like "okay, I get it", and then you hit pause. Or you let it play, but resumed reading this article. Doesn't that prove my point?

Luckily, it's possible to be technically accomplished and keep the focus on the story. In fact, if you want to be widely read and highly regarded, you've got to have it both ways. You have to find a way to craft a story that people don't have to fight their way into, and you have to let the story do the teaching, not you. 

Don't stand in the way of your story by stopping it in its tracks to deliver a lecture about how 19th-century English society is organized. Don't lecture to readers about the genealogy of every character's horses. Don't indulge your poetic side describing a sunset while we're waiting to see what someone will do. Because in the end, readers don't remember that stuff. Readers remember characters doing things.

Don't write a book just to make some political or philosophical argument. While its true that narrative is an excellent way to put ideas across (because it shows those ideas in action, rather than just telling them), if your whole story is just an excuse to get on the soap box, readers are going to feel lied to. Readers open a book because they think you want to tell them a story. But if all you really want to do is influence their thoughts, they'll know it. Stories can change the way people think, but you have to let the story do the teaching, not you.

And this last bit should go without saying, but don't write a book to get rich and famous. Don't write a book out of some vain hope that it will get made into a movie. That's working backwards from an imaginary future. Sound like a healthy M.O.? 

If wealth and fame is all you're after, you're in the wrong business. There are maybe a dozen people who get rich and famous off of writing in a given decade (actually, I think that figure is pretty generous). The odds are hilariously stacked against you, so making that your main goal is a recipe for bitterness. But that doesn't mean the trade isn't worthwhile for other reasons. Writing should be its own reward, just as experiencing a story should. Anything that gets in the way of that is unfair to the reader, and torturous to the writer. 

So just tell a story, and let the chips fall where they may. You'll be happier for it.

12/07/2015

Ten Things About Revision (FenCon Writer's Workshop Part 5)

Revision is war. It's the toughest part about being a writer; so tough that amateurs often skip it altogether. But if you want to be a pro, you're going to have to do it at some point.

------------------------------------------------------------

The following series comes to us from guest blogger and author Tom Howard.


Learn more about Tom by visiting his Amazon Author Page, and check out Tom's latest story in The Good Fight, an anthology of superhero vs. monster stories.

------------------------------------------------------------

FenCon--a long-running science fiction and fantasy convention in Dallas, Texas--hosts an affiliated writers workshop every year, where professional writers share their own experiences with beginning writers in intensive workshops.

My own writing is at a too comfortable plateau, and I attended to learn some new skills to improve my writing. I've enjoyed FenCon writing workshops before and always find something to take away.

I attended the workshop with my friend and frequent collaborator, Belinda Christ. I think she has attended them all. Like me, she's always searching for community and new tools to improve her trade.

This year, 2015, urban fantasy writer, Jaye Wells, did a four-day class for a dozen writers on critiquing each others' work. Ms. Wells used our comments as a springboard to present sessions on structure, conflict, and the other areas writers need to learn their craft.

Part Five - Ten Things About Revision


  1. Ice, ice, baby: After you finish the first draft, let the story chill. Go get some sun. Write something else. Go talk to actual people instead of imaginary ones. A couple days is okay. A couple weeks is better. Ideally, you'd have a couple of months. You need distance so you can read it with cold, critical eyes. When you're ready, read your story like a reader in one complete pass. Don't worry about commas. Make quick notes about things that need fixing, but don't get too anal about it. This read is about seeing the big picture of your story as it stands.
  2. Arm yourself for battle: For me, this means redoing my storyboard (more on that below) to reflect scenes that need rewriting, shifting around, or deleting altogether. I go chapter by chapter and plot out what needs to be added or deleted, so once I'm in the thick of the swamp, I won't lose my way. I can hear the pantsers out there whining, but revision is about taming that wild beast of a draft into a readable story. A plan will go a long way to making your vision come through for the reader.
  3. The red pen of doom: Revision is not a time for the muse. It's not that liminal spot where you're floating through fluffy creative cloud of drafting. Send the muse to the basement with some red wind and reruns of Buffy. Then rip the duct tape off your internal editor’s mouth. Chuckle when she bitches about the pain. She’ll be torturing you soon enough. Give her free reign over the red pen and let her go to work. Encourage her to be merciless. By the time she’s done with the second read of the pages, it needs to look like a murder scene – the blood of your pen everywhere.
  4. Get naked: There are a few experiences for writers more terrifying than asking for critique. It feels a little like stripping down in front of a group of catty sorority girls and asking them to circle all your fat in Sharpie. Obviously, being an awesome person, you're too smart to ask for critique from malicious people. No, you need someone you know is tough but fair. Tell them exactly what sort of you need. Even with my published author CPS, I still tell them exactly what I need. "Don't worry about sentence level stuff. I just need a bird's eye." "Hey, can you read this and tell me if the subplot is working?" If you do it right, letting yourself be open to constructive criticism will result in a stronger story.
  5. Every chapter, every scene, every sentence: Nothing goes unanalyzed. A book is a complex system with lots of moving parts. You need to make sure they're all working together or face a massive malfunction. While we're at it, every character must have a purpose, every plot twist must build upon the last, and every subplot must braid into the main plot to highlight your themes and conflicts. Sounds like a lot, right? Welcome to the big leagues, son.
  6. Sing it, sister: Read it out loud. Yes, all of it. Does the dialogue sound natural? Is the rhythm authentic? If not, fix it. Don't do this in the middle of revision, but after the story is pretty tight and you've done a lot of the heavy lifting of revision. Pace around your house and read the story to your dogs or the dust bunnies. You will be amazed how many mistakes you missed and poor turns of phrase you discover. You might feel like an idiot, but do it anyway.
  7. Seven-later dip: In addition to fixing plot holes, revisions also allow you to add complexity to your characters and world. You'll be amazed how much of a difference a well-placed sentence or line of dialogue can deepen characterization. Layer in details that flesh out your scenes and expand your world. Finding opportunities to add these little gems should be on your Must Do List.
  8. Get thematic: By the time you're ready to do your first cold read, your themes should have begun to make themselves known to you. Maybe you set out with certain ones in mind, but ones you don't consider have a way of sneaking in when you're not paying attention. If you're writing genre fiction, you need to use a deft hand when it comes to theme. No one wants to be conked over the head with meaning. One way to subtly buttress them, though, is to instill your sentences with theme words. Come up with a list of words that help infuse your story with the right mood and thematic symbols. For an overview of this, read Alexandra Sokoloff's Screenwriting Tricks for Authors.
  9. Don't panic: Bi-polar writer's syndrome is a real thing. One minute, you're all "I'M A GENIUS! THIS IS THE BEST BOOK EVER!"  Then it hits you that there is a distinct possibility you could die before you're about to share this work of amazement with the world. Luckily, you listened to me and left a detailed revision plan. You email it to your baffled spouse. "No matter what happens, don't let my publisher hire my nemesis to finish this novel. This is my LEGACY!" Five minutes later, you're slumped over your keyboard howling, "MY EDITOR'S GOING TO TAKE A CONTRACT OUT ON MY LIFE. REVIEWERS ARE GOING TO CHASE ME WITH PITCHFORKS AND FIRE!" You might daydream about quitting writing altogether or getting into an accident so you don't have to finish the book. My advice? Learn to be patient with yourself. Try to enjoy the ride. Also, have a friend on speed dial who will bring you chocolate/bourbon/chocolatey bourbon.
  10. The fat lady: There is such as thing as too much revision. Someone once said that novels are never done, just abandoned. At some point, you're going to realize you've just spent four hours deleting and reinserting the same comma. This is a signal, friend. It's time to let go. If you're not under deadline, you have the luxury of revising as long as you want. But the wise writer won't waste years of his or her life trying to turn a three-legged dog into a show pony. Set it in a drawer, send it out for critique, or submit it. Then move on to something new. A lot of wannabes have wasted good years using revisions as an excuse to start something new. Don't let that be you. Listen to the fat lady. She'll tell you it's over. Move on. You've got new worlds to create.

General Revision tips:

Storyboard your novels. Use a horizontal whiteboard with post it notes. Put each act on a line with mini-climaxes and resolution. Use different colors for different points of view.

Backloading: put the most powerful word at the end of the sentence. The brain remembers the last word it reads.

Use a list of colors or themes and integrate them into your story. Example: water, moon, chaos. Every paragraph is an opportunity to focus on your theme. Be subliminal.

The problem with character sheets is that we make them before we get into our story and it restricts the author's input. The author should not drive the character; the character should develop naturally.

The 90 Day Novel is a great resource for characters.

11/30/2015

Act Structure (FenCon Writer's Workshop Part 4)

New and aspiring authors often say story structure is "confining", or just plain unnecessary. But you rarely hear that sentiment from published, selling authors. [Pete: For more on why you should learn the rules of story structure, check out my post about the Path of Least Resistance]

------------------------------------------------------------

The following series comes to us from guest blogger and author Tom Howard.


Learn more about Tom by visiting his Amazon Author Page, and check out Tom's latest story in The Good Fight, an anthology of superhero vs. monster stories.

------------------------------------------------------------

FenCon--a long-running science fiction and fantasy convention in Dallas, Texas--hosts an affiliated writers workshop every year, where professional writers share their own experiences with beginning writers in intensive workshops.

My own writing is at a too comfortable plateau, and I attended to learn some new skills to improve my writing. I've enjoyed FenCon writing workshops before and always find something to take away.

I attended the workshop with my friend and frequent collaborator, Belinda Christ. I think she has attended them all. Like me, she's always searching for community and new tools to improve her trade.

This year, 2015, urban fantasy writer, Jaye Wells, did a four-day class for a dozen writers on critiquing each others' work. Ms. Wells used our comments as a springboard to present sessions on structure, conflict, and the other areas writers need to learn their craft.

Part Four – Act Structure



The classic three act formula can become four acts by breaking act two into two parts, and can even become five acts depending on the amount of resolution you include. [Pete: Sound familiar? Read my take on this in my post about Four Act Structure and the Stages of Competence]

Act 1: Depending on genre, set up the problem introduction in Act 1, and make the goal to alleviate that problem.

Act 2: Start to pursue the goal and make plans in this act. End of Act 2 is a huge obstacle that changes the plans and goal.

Act 3: New information and a new plan. Try new things for the new plan. End of Act 3 is big boss encounter, where fight scene happens. Internal and External conflict collide. 

Act 4: Starts out with “What do we do now?” Overcome internal demons to overcome external demons. Goal set up in Act 1 does not have to be the climax. This Act can be duplicated also. Lead to resolution.

Act 5: Resolution. Can be long, or short, or set up the next book.

The plot points at the ends of the acts are usually thought of as external changes, but they can (and should) coincide with internal conflict changes.

The Hero’s Journey is just not plot points, it’s character development. People say genre fiction (science fiction, horror, and fantasy) is plot driven, but really the best genre fiction is character and plot driven.

Subplots start in Act 2. If you're not careful, Act 2 and Act 3 become what's called "the Muddy Middle".


General tips

11/23/2015

Common Style Problems (FenCon Writer's Workshop Part 3)

Editors and publishers all have their pet peeves, and most of them are founded on reasonable principles. Ultimately, writing style is all about making your story easier to read, and good editors will always try to push you in that direction.

------------------------------------------------------------

The following series comes to us from guest blogger and author Tom Howard.


Learn more about Tom by visiting his Amazon Author Page, and check out Tom's latest story in The Good Fight, an anthology of superhero vs. monster stories.

------------------------------------------------------------

FenCon--a long-running science fiction and fantasy convention in Dallas, Texas--hosts an affiliated writers workshop every year, where professional writers share their own experiences with beginning writers in intensive workshops.

My own writing is at a too comfortable plateau, and I attended to learn some new skills to improve my writing. I've enjoyed FenCon writing workshops before and always find something to take away.

I attended the workshop with my friend and frequent collaborator, Belinda Christ. I think she has attended them all. Like me, she's always searching for community and new tools to improve her trade.

This year, 2015, urban fantasy writer, Jaye Wells, did a four-day class for a dozen writers on critiquing each others' work. Ms. Wells used our comments as a springboard to present sessions on structure, conflict, and the other areas writers need to learn their craft.

Part Three - Common Style Problems


The following list of style problems rank among the most aggravating to editors and publishers. Do everything to avoid them.
  • Too many that's. The word "that" is almost always clutter. Occasionally, you need it for clarity, but 75% of the time, it can be left out.
  • Bad Dialogue Punctuation. Not knowing where to use your commas and periods is a sure path to the slush pile. Pick up a novel and punctuate the dialogue as the author does. [Pete: and check out my post on dialogue mechanics.]
  • Missing comma before direct address. "Good morning, O'Dell." not "Good morning O'Dell."
  • You don't need the speaking verb (said) if you have an action line surrounding the dialogue. [Pete: for more on this, check out my post about beats]
  • Fancy synonyms for "said". Action lines are best, but some old-school editors insist on only using "said". But the worst thing you can do is use a thesaurus to keep from using "said". Obscure synonyms are distracting, and adverbs and adjectives should be avoided in dialogue.
  • Too many subordinate clauses and participle phrases. "As" and "ing" phrases are a matter of timing. They show two actions happening simultaneously, and some things you can't do simultaneously.
  • Cliche beginnings. Don't start the story with a line of dialogue. Or with a character waking up. Or with the weather.
  • Ellipses fever. It's tempting to use ellipses every time you want a drawn out pause, but it also gets annoying to look at, and readers skip over them more often than not. Know how to use them correctly. In dialogue, ellipses indicate trailing off, an em dash (—) indicates interrupting.  One in every paragraph is not acceptable. And don't use ellipses to indicate pauses in middle of dialogue. Break up dialogue with action.
  • Tense shifts. Past tense should be past and present should be present for the entire thing. No shifting back and forth.
  • Risky grammar. If you're going to use conjunctions at the beginning of sentences, know what rules you're breaking. Every time you do this, you risk looking like you don't know.
  • Uncommon punctuation. A semi-colon should be used sparingly or not at all. Colons, too.
  • Too much narrative distance. Character's voice should not only be dialogue but also the narrative. Third person point of view should be close and not omniscient. Distancing words like "she saw", "she looked", and "she felt" separate the reader from the character. Watch your narrative distance closely.
Jaye Wells' general suggestions:
  • Get a copy of Strunk and White's Elements of Style and look up specific questions. No need to read it from cover to cover.
  • Use Grammarly to check your work.
  • For the Oxford comma (a, b, and c), use the publishing house's style guide, but use the serial comma for clarity.
  • Don't spend a lot of money on marketing (cons, readers) when you should spend it on learning the craft. Use margielawson.com if you want to workshops from Margie Lawson personally.
  • RWA (Romance Writers of America) does great Craft and Business workshops that apply to all writers.
  • The MFA program at Seton Hill is a crash course on writing that equals ten years worth of experience.
  • The Rule of Three: If a writer brings up something three times, it is IMPORTANT and will be part of the plot and climax. Conversely, if you mention something more than once, you'd better involve it in the plot.
  • Pope in a Pool: Look for opportunities to break up exposition with active events. The pope could be swimming laps in the background during a long exposition dump.