Showing posts with label originality. Show all posts
Showing posts with label originality. Show all posts

8/22/2016

Write for Yourself, or the Reader?

I read a lot about writing. I've almost always got a craft book open in my Kindle library (right now, it's James Frey's How to Write a Damn Good Novel), and my inbox is clogged with newsletters from half a dozen writing blogs.

In books, blogs and forums, the one question I see more than any other is this:

"Should you write for yourself, or for the reader?"

In other words, should you just write whatever you feel like, and let the chips fall as they may? Or should you look at what readers enjoy, or what's selling, and try to write like that?

This is a great question, and one of the most important that any writer faces. Unfortunately, the common wisdom is very polarized. I believe in a more balanced approach.

In short, I think you should write what you want to write, but write it how the reader wants to read it. (Like this quote? Click here to tweet it!)

The longer answer is that a writer should write what he knows, and that usually means what he wants. As far as the story/conceptual content of a piece, you kinda have to write for yourself, or its a chore and you hate it.

But you can't ignore the reader's hopes and expectations either. That's a path of least resistance issue. If you write only for yourself, to the exclusion of the reader, readers will simply take the path of least resistance and set your book down. Demanding to be read, but refusing to consider the reader's feelings makes you a dictator (one of the many reasons I despise lit-fic authors).

Thankfully, you can have it both ways. In reality, you have to have it both ways. If you write purely for yourself, you'll be an arrogant prick at best, and languish in obscurity at worst. If you write purely for the reader, you'll produce forgettable genre trash. If it's really well written, it might sell, but what writer aspires to make zero impact on their reader?

Writers want to be known. We want to be read, or we wouldn't write.

The thing is, no matter what you're like, there are people like you out there. No matter what you want to write, there are people who would enjoy reading it, if you could only get it in front of them. So you have to write what you want, figure out who also wants it, and write it in such a way--and in such places--that they can enjoy it.

As always, life is more complex than the binary questions humans love to ask about it.

7/18/2016

The Seven Heavenly Virtues of Fiction Writing


You hear about the Seven Deadly Sins everywhere, but it's rare to hear about their opposing virtues outside of a church. Heck, even there, it's rare. I went to Catholic church and Sunday school for the first sixteen years of my life, and I found out about the Seven Virtues from Wikipedia.

I won't try to sell you on these virtues as a lifestyle (though most of them are pretty hard to disagree with), but when it comes to writing, we're all guilty of at least one of the Seven Deadlies, at least some of the time, and that means it's good to know the opposing stances. The virtuous writer is likely a happy writer, whether she is successful or not.

The Seven Heavenly Virtues of Writing


Humility


The opposite of pride, humility takes many forms for a writer. First and foremost, humility means never assuming you know everything, or even "enough" (what's "enough" anyway?). Language and storytelling are always changing, so a writer should always be learning, period.

Humility also means submitting to the will of an editor or publisher. While a writer has every right to defend his work, he must acknowledge that there is wisdom in the experience of overseers. A soldier on the ground may think it's wise to ascend the hill in front of him, to attain the high ground. But the General knows that there's an enemy army on the other side, and mounting the hill will invite disaster. 

The editor and publisher have the bird's eye view. In a good writer-editor relationship, there will be times when the writer is right, and times when the editor is right. But it takes a humble writer to see that.

Another form of humility is placing one's own agenda--be it fame, literati recognition, or a soapbox message--second to the desires of the reader. Don't forget: people read to enjoy themselves. I've never read a book because the author deserved it. I only read things that I enjoy. I love an author who makes me think, even challenges my worldview, but if you can't make me enjoy the ride, I'm getting off.

Humility is about creating a path of least resistance for the reader. If you want to be read (and if you didn't, you wouldn't write), you need to make it easy, worthwhile, and enjoyable for the reader, or you simply won't have many readers. It won't matter how good your writing is.

Kindness


The opposite of envy, kindness is all about how you regard your fellow authors. Whether they are above or below you in skill and accomplishment, they deserve your respect.

I will admit, I struggle with this one. If you've read this blog for very long, you'll know. I make a lot of hot-headed statements about amateurs and hacks. They're mostly for comic effect, but I'd be lying if I didn't admit I occasionally believe what I'm saying.

Cultivating humility helps one be kind. We are all students of this mysterious craft, and we are all on different paths. There is no single trajectory from novice to bestseller. Heck, not everybody wants to be a bestseller. And some bestsellers got there by sheer dumb luck; Stephanie Meyer sold Twilight to the very first person she submitted it to. Meanwhile, Frank Herbert's Dune was rejected over twenty times, even though it had already enjoyed success as a magazine serial.

You can guess what readers will like, but you'll never know. Even the people in the crow's nest (editors and publishers) don't know. They just guess better. 

Fiction is a crazy, unpredictable game, and it pays to have good sportsmanship. That's what kindness is all about. Respect the people who aren't as far along as you. Help them if you can. And learn from the people ahead of you. Don't waste your life trying to be them, or hating them for being on top. When it comes down to it, we're all on the same team.

Charity


The greedy writer will write anything to gain fame or recognition. The charitable writer shares themselves with the reader.

Few people read a book because the author deserves it, but everyone who reads does want a piece of the author. Readers want a story first and foremost, but they want that story to come from a unique voice. They want the story to embody some kind of artistic vision, no matter how humble. To attain true fame and recognition, a story must feel genuine.

That's what charity is all about. The greedy writer writes so that she may take. The charitable writer writes because she has something to give.

Figure out what you have to give, then figure out who wants that thing, and give it to them. It's simple, really. If you look at the demand first, then try to become whatever fills it, the result will feel contrived and artificial. But if you find your audience based on what you want to write, then use the audience's desires to guide and hone your offering, it becomes a give and take. It's tough to strike the balance between writing for yourself and writing for the reader, but authors do it all the time. The key is charity; a willingness to give. Without that, you're just a beggar.

Temperance


Writing that indulges the author's poetic or descriptive whims is gluttonous. Temperance, then, is when you only give what is necessary, when it's necessary.

When you're in the trenches, up to your elbows in words, sometimes it's hard to know how much is too much. We're all guilty of a long-winded, tell-y description once in a while. But that's what makes editing so great. We aren't committed to the first words we choose.

Temperance, then, is your inner editor. No, not the negative one who says you're a hack. The other, reasonable one, who says "maybe you should tighten that up a little." It's perfectly fine, even advisable, to turn this voice off when you're writing a first draft. But once the draft is written, this voice should take charge and hone your writing down to its leanest, meanest self.

In this sense, temperance takes on another meaning. We temper metals by repeatedly heating, quenching, reheating and quenching again. This process removes the hardness and brittleness of a metal, and makes it tougher and more flexible. Your writing should be the same. Smooth over those rough spots. Rebuild brittle sentences so they don't shatter on first reading. You want your writing tough--assertive--but flexible enough that anyone can understand it. Tempered writing can withstand the test of time.

Chastity


That word is bound to bum a few people out, so let me be clear: chastity is NOT abstinence. Chastity is merely the avoidance of empty sex and violence.

In writing, this means only including graphic details when they really matter. There's no sense in showing a character getting their hand cut off unless that disability is going to change the way they behave. There's no reason to show two characters making love unless the act has consequences, good or bad. Either they fall in love, or they regret the encounter and that regret drives their choices from that point on.

Chastity is not avoidance of sex, drugs, violence, and cursing. Chastity means taking something "impure" and making it pure by imbuing it with meaning. Sex between loving partners is wonderful. Meaningless sex between strangers leaves them feeling cold. It's the same way with writing. A steamy sex scene, or a gruesome fight can fire our passions if it means something. But if it's just there for show, it will turn us off.

Even when the sex and violence do matter, there's something to be said for restraint. After all, reading is about stimulating the imagination, and the imagination is always more satisfying than reality. Think about it: a horror movie is always less scary once you've gotten a good look at the monster. It's the unknown that scares and tantalizes us. A woman clasping a sheer cloth across her chest is sensual. A woman with her ankles behind her head is just pornographic, and frankly boring. You can't give everything away right away. In writing and in life, Chastity is the art of savoring the reveal.

Patience


The wrathful writer crafts a story as a means to an end. The story serves his message. The patient writer doesn't feel the need to cram anything down the reader's throat. The patient writer understands that people change gradually.

I'll admit that sometimes it's good to be shocked out of your complacency. Sometimes we need the horror of war to motivate us toward peace. But if we're to sustain that peace, we must gradually change our attitudes toward our enemies, or history will repeat itself.

Writing with a message works the same way. Maybe you want to convince the world to go vegan. You can't just show people a cow in front of a band saw and expect them to convert on the spot. If anything, it will only make them dislike you for exposing them to that cruel reality. As a writer (or a speaker, for that matter), you are just a messenger. The idea you want to convey is bigger and probably older than you. Chances are you don't even own this idea you're trying to sell. So unless you're peddling one of the few new ideas in the world, people aren't going to hear what you're selling. They already know all about it. All they're going to hear is how you're selling it.

People are stubborn. They only change when they decide to. People rarely change for others, and when they do, they screw it up as often as not. To enact change through storytelling, you have to make people want to change. and that means being subtle. They have to think it's their own idea. That means planting a seed, surreptitiously if you have to, and waiting for it to grow. And that takes patience.

There's another kind of patience that wise writers practice too, and that's waiting for success. Successful writers will tell you that it doesn't come overnight, or even at all. The writer who claws and scrambles after success like a dog scratching at his cage is just wearing himself out. He'll quit before the gatekeeper lets him through. But sit and wait patiently, and the gatekeeper can be kind. And the writer will be wiser and happier for it.

Diligence


Alright, maybe you shouldn't just sit and wait. Be patient, by all means, but use your time to improve your craft.

Again, sloth is probably the most common and deadly sin for writers. It keeps great books from being written, and good authors from getting better. Whatever you write, whatever your goals are, there's always a way to grow. Anyone who doesn't believe that is prideful, but that pride is probably masking sloth.

I believe one of the deepest flaws in our society is that we go through a period of education, and then at a certain point we're "done". But that's not really how the human mind works. Humans always need to be growing. The minute they stop, they start dying.

So if you're a well-educated writer, whether you have an MFA, or just a stack of dog-eared craft books and a full RSS feed, get over this idea that you're "done". There's always more to do.

Even if you've accepted that learning is a lifelong process, there may still be a lesson for you to learn about diligence. You may be the best writer you can be, but each piece you write must go through a similar process of forging to become the best piece it can be. Just because you're a hardworking author doesn't mean you crap gold. Even successful authors need to edit. Every word should be questioned.

Forget "good enough". "Good enough" is for losers. Make your writing as good as you can, no matter how much work it takes. You can't expect devotion from readers if you don't plan to repay them in kind (Like this quote? Click here to tweet it!). People can tell when an artist is resting on his laurels.

Furthermore, diligence is about finding the writing habit. Figure out what your peak hours are in a given day, and try to use them for writing. Figure out what habits, settings, and motifs put you in a diligent state of mind. Writing is art, but it's also work. In fact, it's mostly work.

Get to it.

Bonus Virtue: Hope

Though it's not listed among the classical Heavenly Virtues, in my preliminary readings for this article, I encountered several mentions of the idea of hope.

Hope is a uniquely human phenomenon (as far as we know). Hope is a happiness that looks to the future. Animals, smart as they may be, are governed first by instinct. Instinct lives in the present. Instinct is either satisfied now, or it desires something now.

Humans, however, willingly sacrifice in the present to store up treasures in the future. Looking fondly to that future is what we call hope.

As a writer, you must always have hope that you will succeed. You must hope that you become the best writer you can be. You must hope that you will land a literary agent, or successfully market your self-published book. You must hope that readers see and hear what you're trying to show them.

And a good writer will instill hope in her readers. Sad endings and negative character arcs have artistic merit, but in the end, readers are unlikely to return to an author that makes them feel like shit. If you use a negative character arc to teach the reader a hard lesson, you should at least leave them feeling like they're better people for having learned it. If you make them feel like they're a shitty person living in a shitty world, they won't be lining up to buy your next book.

Maybe people deserve to feel shitty. Maybe you believe that. But even if they do, the don't want to, and that means they're not going to willingly subject themselves to something that makes them feel that way.

Is that the kind of writer you want to be? Someone who readers unwillingly subject themselves to? If that's you, you're probably not reading this.

Good books give us hope, even if it's bittersweet. Keep that as your goal, and you'll never stray too far from the virtuous path.

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Well? What did you think? Was I too harsh on the sins? Are the virtues naiive? Let me know in the comments!

7/11/2016

The Seven Deadly Sins of Fiction Writing


Alright. I'm not the first to publish a blog article along these lines. You caught me. What can I say, it's a grabber!

Despite how often people trot out the idea of the Seven Deadly Sins, I still think there's some use in listing the worst things you can do to damage your writing and your career. What you don't hear about often are the Seven Heavenly Virtues, which oppose the better-known sins. That's what I plan to add to the discussion; not just the diseases, but the cures.

First, though, we have to take a look at the bad stuff:

The Seven Deadly Sins of Fiction Writing


Pride


For a writer, pride can take many forms, but it usually boils down to one poisonous thought: "I'm better than other writers".

Many who are stricken by pride may not even admit it to themselves, but deep down they labor under the pretense that they, above all people, know what they are doing. These are the amateurs who think they don't need to learn grammar, story structure, and self-editing skills. These are the journeymen authors that think their lengthy publication record exempts them from criticism.

Most successful people in the world agree that successful people never stop learning. Recently, I saw a video that highlights another disturbing facet of this notion: once you stop learning, you get old. When a writer decides he or she knows everything they need to know, that's the moment they begin their inevitable descent into irrelevance.

If life and history have taught us anything, it's that new ideas and innovations are constantly overtaking established methods. The person who balks at new knowledge refuses to accept this. Even if a writer really did know everything about writing, language is a living, changing organism, and there will always be new things to learn.

So never assume you've seen it all. They're coming up with new stuff all the time. And never assume you can't learn something from someone just because they're in an earlier stage of their career than you.

Envy


Writers are readers (at least they should be), and that means we all have our favorite authors that inspire us. Many of us feel indebted to a particular author for motivating us to start writing in the first place.

Envy is what happens when that admiration turns bad. Instead of learning from our idols, we hate them for their success, or we try to ape their style in an ill-conceived attempt to ride their coat tails.

The more time you spend talking shit on other writers, the less time you spend growing in your own career. That's the real sin of envy; by focusing your emotions and efforts on another person, you do yourself an injustice. Sure, some famous writers are hacks. Some of them didn't work for their success. Some of them don't deserve it. So what? How does that affect you? Are you under the impression that every writer deserves an equal share of the fame?

Be inspired by others, of course. That's part of how you learn. But don't focus on them. Work to improve your own writing instead of tearing down that of others.

Greed


For writers, greed can be related to envy. Greedy writers hop from one trend to the next, writing whatever they think will sell. They see a successful movement, and they drop what they're doing and try to write something that will fit in.

Greedy writing is devoid of theme. It lacks identity. Even if it's well written and edited, the writing is missing the spirit that makes true originals worth learning from.

In writing, greed is another perversion of inspiration. Greedy writers are posers. They're fickle. The moment something drops below a certain rank on Amazon, they're off to find the next trend. They have no ideas of their own, nothing original to say, and while they might occasionally entertain, their work is quickly forgotten. Readers, whether they're aware of it or not, can sense fluff. That's what greed produces: fluff.

Gluttony


Speaking of fluff, gluttony is when a writer is so obsessed with words and clever ideas that they crowd out the story. Purple prose is a well-known pitfall, especially for beginning writers who have not yet learned the wisdom of restraint. Beyond the words themselves, though, there is a sort of violet-tinged aura that some stories take on when an author tries too hard to stuff them with whiz-bang, neato ideas.

Gluttonous writing is filled with unnecessary detours, either to flex the writer's poetic muscle, or describe some pet object, idea, or character in exhaustive detail. These are the writers who spend whole chapters describing the social machinery of a futuristic society, but somehow don't derive a plot from all that information. These are the info-dumpers. These are the people who include a list of the name of every crater on Mercury, even though the reader has no need to know them.

The fruits of gluttonous writing are ultimately distractions from the story. Everything in a story must matter; every object, idea, or character must advance the plot and draw the reader more fully into the author's world. You can't make a story "cool" by hanging a bunch of neat stuff on it. You can't make a novel poetic by tacking a bunch of florid descriptions onto every scene. Every addition must serve the whole, or else be cut out.

Lust


Similar to gluttony, lust is when a writer fills his or her book with lurid tales of sex and violence as a way of shocking the reader into paying attention. Don't get me wrong, readers love a sexy, violent story, and I'm no exception. But when those scenes are shoehorned in at moments where they don't matter, or when they go on so long it becomes obvious that the story is just an excuse to exorcise the writer's lust (for flesh or blood), that's a problem.

People love sex, drugs, violence, and swearing. But that doesn't mean that including those things will make people like a story more. Cheap thrills are just that: cheap. It takes no skill to toss in some debauchery just for the hell of it. Making the debauchery matter, however, can make for gripping writing. Don't shy from red-faced vitriol or red light district pleasure, just make sure they're in the story for a reason. And for God's sake, don't make us sit through page after page of that stuff. It gets embarrassing after a while.

Wrath


Wrath is when a writer creates a story only as a means of expressing some fiery political, religious, or philosophical view. Granted, narrative can be an effective means of elucidating a philosophy, but ultimately it does a disservice to the fiction itself.

The issue here is similar to gluttony and lust. A writer should not write a story as an excuse to do something else (Like this quote? Click here to tweet it!). If you want to be a poet, be a poet. If you want to write steamy love scenes, erotica is your game. If you want to spread your ideology, you should be writing essays. Why hide your true objective under a shroud of fiction? To me, it's a sign that the writer lacks confidence, especially when it comes to philosophy. If your ideas aren't strong enough to stand on their own, or if you don't feel capable of defending them, maybe you shouldn't be trying to sneak them into reader's minds by disguising them as a story.

Furthermore, when you write a book to espouse an ideology, you're spreading yourself too thin. You're doing two jobs; crafting a story and defending an argument.  I'm all for political and philosophical themes in fiction; my work is full of them. But a good story must be its own objective. If you're guiding inspiration is a message, and not the story itself, you will choose the message over the story whenever the two come into conflict. The result is a weak story, which in turn makes your message harder to digest. Ultimately, it's counter productive.

At the risk of sounding heretical, this is why I'm not a fan of so-called "literary" fiction. This is why I, an avid reader, was always the vocal dissident in any English class. Many of the books I was forced to read just didn't hold my attention. I read them, and I enjoyed more than a few, but I could always tell when a writer was just using a boring, barely-there story to bludgeon me over the head with some pet idea. I wish I could have put my finger on it at the time.

Sloth


Writing is a stationary pursuit, so perhaps it is fitting that the most common and most deadly of the seven sins is sloth. We all know our own capacity for laziness in writing, and it infects us at both the micro and macro levels.

On the micro level, we have lazy writing; common missteps like too many adverbs and adjectives, or empty words like "very" and "beautiful". Many of the articles on this website are dedicated to fighting lazy writing.

On the macro level, writers are often lazy in their approach to the task. We're all guilty of this sometimes; we don't always feel like writing, or we simply can't muster the energy to do another round of edits on our latest work. Even if we do find the energy, we half-ass the job sometimes. And who among us is immune to the dreaded writer's block?

Sloth is arguably the most deadly sin of fiction writing because no matter how it attacks, it prevents you from building your story world. Readers cannot read what we do not write (Like this quote? Click here to tweet it!), and they cannot visualize what we frame in lazy writing. Either way, readers are left wanting, and we are left wallowing in obscurity and self-pity.

Unfortunately, there's no one-size-fits-all solution to sloth. Writing is a habit like any other, and it must be undertaken deliberately and repeatedly until not writing is more vexing than writing badly. We may die before we accomplish everything we want to, but if we write anyway, at least we will have done something.

I've always believed in lofty, even immodest goals. Set your sights on the mountain's peak. You may not reach it, but you'll get off the ground.

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Next week, I'll take a look at the virtues that oppose these sins. If any of the above sound like you, hopefully my thoughts will be helpful!

3/07/2016

The Ten Commandments of Fiction Writing, Part Six

As a student of the art of fiction, there are several axioms and pieces of advice that I come across again and again; "show, don't tell", "write what you know", "don't trick the reader", etc. These aren't items from a single book, they're everywhere. Some of them surely originate with specific authors, but as ideas they've taken on a life of their own, becoming more than something one person said.

In this series, I will try to gather all those admonitions, encouragements, and adages into a single, definitive list; the Ten Commandments of Fiction Writing. Hopefully this will be as fun and educational for you as it is for me.

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Commandment Six: Words are sacred, thou shalt not abuse them



We've already touched on this, but it's one of the most important things to realize when you become a writer: Words are powerful. Like anything powerful, they must be wielded responsibly.

Take a moment and try to imagine the world before written language. Try to imagine how much harder everything would be. These days, our thoughts exist almost exclusively in written language, much to the chagrin of previous generations. We text and email more than we talk. We post on Facebook instead of calling to catch up with friends. (Some people bemoan this state of affairs. I, on the other hand, am a huge fan of it, for reasons I won't go into now)

Try to imagine your typical day without writing. I'll give you a hint: it's impossible. You can't even wake up on time, because there's no such thing as numerals to put on a clock. You can't order breakfast off a drive-through menu. You can't do any work, because there are no computers, and no books from which to learn skills.

Writing is the foundation of all knowledge. It is the beginning of progress. (Like this quote? Click here to tweet it!) Speech predates writing, possibly by millennia, but without the ability to transmit ideas beyond one's immediate space and time, progress was effectively nonexistent. The ability to cast ideas in a lasting medium makes the transmission and growth of knowledge possible.

Even when we write to entertain, we wield this awesome power. Anything that blasphemes against or abuses the power of words is at odds with the choice to write. If you deny the power of written words, why on Earth would you want to be a writer?

So what does this mean in practical terms? On the most basic level, it means you owe it to yourself and your potential readers to learn everything you can about words. Learn your parts of speech. Learn grammar. Learn linguistics, if you can. LEARN. Don't assume that just because you write a mean memo, or occasionally say something eloquent over cocktails, you know everything you need to know about words. You can never know too much.

One of the most overlooked crimes against words is the careless use of punctuation. Don't get me wrong, nobody is perfect, least of all myself. But readers can tell the difference between a small misstep like an unnecessary comma and a writer who just doesn't care. Punctuation marks are the accessories that ornament your words. They are the boundaries that divide them. Their use or misuse supplies meaning and subtlety. At least try to use them right.

Part of the reason I feel entitled to speak as forcefully as I do is because I'm guilty of every crime I condemn. When I started out as a writer, I couldn't tell you the difference between a preposition and a pronoun. I didn't know what a parallelism was. Worst of all, I didn't think I needed to learn these things; I thought I could get by on my innate facilities.

I still have plenty to learn. I'm still a little shaky on semicolons; I tend to use them when I probably shouldn't. But learning is a part of my regular routine now, and my knowledge base is always expanding.

Another part of revering words is not using them cavalierly. Purple prose is among the worst crimes an author can commit, because it saps words of their power.

If you are alive in the twenty-first century, you probably come across words that have lost their meaning every day. "Free" doesn't mean what it used to. Neither do words like "vintage", "sale", or "literally".

How about profanity? When you were little, the word "fuck" probably seemed like the gravest transgression you could ever commit. Unless you're a sheltered little lamb who doesn't use the internet, you probably don't even bat an eye at the word "fuck" anymore. I sure as shit don't. I fucking use it all day long.

Or how about exaggeration? Was that really the best hamburger you've ever eaten? Did that slice of cheesecake really change your life? Of course not. In speech, these kind of exaggerations are acceptable, because they disappear the moment they're spoken, or at least the moment they're forgotten by whoever hears them. And if they're being used for comic effect, exaggerations are fine in speech or writing. Megadeth's new album didn't literally shred my face off, but it's amusing to talk that way about heavy metal.

Purple prose is what happens when writers strain for effect. It's what happens when writers become too self-assured, too impressed with their ability to wield complex words. Words may not cost you anything to use, but when you write overwrought, flowery sentences like "The sun hid behind ivory clouds that gave its light the texture of a rippled curtain draped over the infinite window of the sky" when you could have said "It was cloudy", you harm those words. Every unnecessary over-extension is another step in a word's gradual descent into meaninglessness.

You might get away with disrespecting words. People do. But you can't expect to. And even though you can, that doesn't mean you should.

2/22/2016

The Ten Commandments of Fiction Writing, Part Four

As a student of the art of fiction, there are several axioms and pieces of advice that I come across again and again; "show, don't tell", "write what you know", "don't trick the reader", etc. These aren't items from a single book, they're everywhere. Some of them surely originate with specific authors, but as ideas they've taken on a life of their own, becoming more than something one person said.

In this series, I will try to gather all those admonitions, encouragements, and adages into a single, definitive list; the Ten Commandments of Fiction Writing. Hopefully this will be as fun and educational for you as it is for me.

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Commandment Four: Thou shalt honor the reader as thyself



We've already touched on this issue in Commandments One and Three, but in case it's not obvious, all these commandments are connected. In fact, I could probably have boiled them down to fewer than ten, but then I wouldn't be able to use all these dank Ten Commandments memes I made.

In any case, there's still plenty to say about respecting the reader. It's essential to be the path of least resistance and give your readers what they want--a story. And it's important to assume the reader is intelligent, and able to pick up nuances on their own. But that's not all there is to it.

Whether to write for one's self or for potential readers is a question many authors ask themselves. And unfortunately, the debate usually takes the shape of artistic integrity (writing to please yourself), versus commercialism (writing to please audiences). Of course, it isn't that simple, and like many things, you can and must have it both ways.

Yes, write for yourself. Write what you know, and what you like. Write something you would like to read. If you don't like what you're writing, it's going to turn out bad, period. Readers sense disdain for the material, even if they can't put their finger on it.

But you can't just write for yourself, at least not if you're trying to make a living off your art. Heck, even if writing is something you do in your spare time, you surely do it because you aspire to have your work read by someone who other than yourself. If you write for yourself only, chances are you don't spend much time on writing advice websites like this one.

If you want the attention of readers, you have to create something worth paying attention to, and you have to make it easy to pay attention to, or nobody will. That means writing simply and clearly. That means being as original as you can. That means not intruding on your story, or doing any of a dozen other things that drive readers away. Remember, people are looking for reasons to put your book down. Don't give them any (Like this quote? Click here to tweet it!)

Writing for the reader does not mean pandering to trends. It does not mean aping whatever is on the best-sellers list that week. It does not mean trying to copy the style of an already successful author. These things might get you a few sales from readers who are so addicted to a particular genre, style, or author that they'll buy anything that fits the mold. But they won't get you the recognition you're really after. And they'll brand you for life as a copycat. Even if you go on to create something startling and worthy, people's low expectations of you will be a big hurdle to get over.

So when I say "honor the reader", I don't just mean you should write clearly and avoid intrusions. I mean you should remember what you're doing when you write a story. You're creating something that has the power to induce lifelike experiences in others. Make sure you're giving them an experience worth having. And remember that writing lasts more or less forever. That's the sacred power of the written word. A thing said is gone the minute it escapes your lips. A thing written can withstand the test of time. Make sure you want it to.

1/11/2016

A Writer's Look at Star Wars: The Force Awakens


If you're breathing at the moment, you've heard the buzz about Star Wars, Episode VII. Matter of fact, you've probably already seen it. If you haven't, you can't really complain about the spoilers that follow. Get off your ass and see the movie.

Consider yourself warned.

In my lifetime, there has never been a movie like this. Every year sees a handful of hotly anticipated movies; some sequels to successful blockbusters, others high-minded Oscar hopefuls, still others adaptations of already well-known works. But if you added up all the anticipation for every movie that's come out since I was born, it wouldn't even come close to the buildup for Episode VII.

And that, in itself, made it possibly the greatest writing challenge I've ever witnessed. The prequels were big news, sure, but once that first one hit theaters, we were all rolling our eyes for the remaining two. Star Wars has been big business since day one, but those movies--even before we knew they sucked--didn't have the kind of energy around them that Episode VII does. It was like "Hey, they're finally making a new Star Wars. Cool!", and that was about as excited as any 'normal' person got.

But after the travesty that was Episodes I-III, the stakes done got raised. On the one hand, you had what was arguably the most beloved and world-changing media franchise of all time, and on the other, you had a flaccid, blatantly commercial prequel trilogy that just took a massive Cleveland steamer on the whole thing. Never has the ache for redemption been so strong.

I got my hopes up when I heard the important players from the original cast were coming back. That was the first sign, to me. If they had made another Star Wars without Harrison Ford, I would have seen it out of a nerdy sense of duty, not genuine desire. But the cast did come back.

The next worry I had was "Who's writing it?". Perhaps it's professional bias, but to me, the writer is more important than the director (ideally, they're the same person, but I knew this project was going to be a team effort). As long as a director is professional, and doesn't get up his own ass with technique-y gimmicks (I.E. Alejandro González Iñárritu), most directing styles are tolerable to me. Even, mood permitting, that of the much-maligned Michael Bay.

When I watch a movie, I can't help seeing right past the veneer of characterization, exposition, setting, etc, right to the narrative structure. I like stories that display symmetry, minimalism, and a clear causality. I like my stories to have everything they need, and nothing they don't. So I was happy when I learned that J.J. Abrams was in charge, along with help from George Lucas's old pal Lawrence Kasdan, and Pixar alum Michael Arndt. That is a satisfying meeting of minds, and I think it produced a winning script.

The Force Awakens has been criticized for being too similar to A New Hope, and I think that's a somewhat valid note. We have a lonely youngster on a desert planet, with tenuous ties to a family they hardly know getting swept up in an interstellar conflict; a Big Bad in black who will do anything to squash the emerging threat to his power; an adorable droid sidekick who needs to get to his master; a somewhat grizzled mentor character who convinces the hero the force is real...I could go on. We even begin the same way: resistance hero gets in a sticky situation and has to hide a crucial piece of information by giving it to a droid, who runs off and fortuitously meets up with our protagonist. And the climax is the same too: A ragtag group of rebels, spurred on by the cruel display of the badguys' power, locate and exploit the one weakness of the weapon that created said display.

I could go on.  For a long while.

It's true that a lot of things will look too familiar to some. But to me, these things are more about narrative symmetry and paying homage than they are about being derivative. Taking notes from Episode IV was a sound strategy to ensure a higher quality story. I would have done the same. In fact, that's all I know how to do: take inspirations, beats, and elements from high-quality source material, mix them up, and add a few new things. I'm a big believer in the old saying that there's nothing new under the sun, but it doesn't bother me, because shuffling familiar elements has a way of producing sound, likable stories, and the forces of chaos ensure just enough new, fresh material to keep things interesting. So I'm glad that Episode VII took more than a few notes from Episode IV. Anyone who has a problem with something reliably good is a masochist.

The visual element was important to me too. One of the biggest problems with Episodes I-III was that all the CGI was so shiny and fresh looking, it broke the fourth wall. All I could see was special effects. I couldn't see the characters at the heart of it. But it would seem that we've finally entered an era where technology has caught up with the goals of the filmmakers that use it. I can still tell what's CGI in Episode VII, but only because I know what's possible and what's not. just to look at it, the seams don't show at all, and that kept me in the movie.

Structurally, the movie is rock solid. Its characters have the vibrant, timeless quality that made the original engaging. Rey is a great hero; I'm a sucker for a tough chick that can hold her own in a fight; something that Star Wars has always been known for (I.E. Leia). Klyo Ren has been lampooned for being too 'emo', but I actually like that about him. I think his volatility makes him more dangerous, and it keeps him from being just a clone of Vader. His voice under the helmet even makes me think of Tom Hardy's Bane, but at a Teen Titans age.

I was sad to see Han go, but again, I probably would have done the same. Someone had to die to lend credibility to Kylo Ren's villainy, and if you're gonna kill somebody in a story, you've got to make it hurt the audience as much as possible. I can't imagine any Star Wars death that would affect fans more.

The most intriguing things about Episode VII were our two new mysteries: the identity of Supreme Leader Snoke, and the identity of Rey's family. Personally, I think Rey's situation is obvious to anyone who was paying attention. She's a Kenobi, through and through. My money is that she's Obi-Wan's granddaughter. They dress the same, they have the same self-possessed confidence, and when I saw Rey climbing around an area of Starkiller Base that was very reminiscent of the first Death Star, it clicked. And it made the end of the movie all the more poignant: once again, we have a calm, wise Kenobi handing a troubled Skywalker his weapon, beckoning him back into the fray.

Snoke bugs me though. Andy Serkis, who portrayed him in the movie, assured us that Snoke is a completely new character, but I find that unlikely. First of all, it strains against believability; that someone hitherto unknown in the Star Wars universe had the motive, means, and opportunity to attempt to rebuild the Galactic Empire seems crazy to me. How does he have the resources? How does he have the connections? Why does he even want to?

It seems more likely to me that either Snoke is someone we already know, or he has a connection to someone we know. Otherwise, the stakes just aren't high enough. Emperor Palpatine was a mighty, thoroughly intimidating villain who held the galaxy in an iron fist for six movies. He was damn hard to defeat; if it wasn't for Anakin Skywalker's last-second conversion, he probably wouldn't have been. It was one of the narrowest victories ever. And Snoke has to top that, otherwise the third trilogy will actually lower the stakes. I just don't think that a total unknown can come onstage and be more evil and manipulative than the Emperor. Palpatine is up there with Satan when it comes to embodiments of evil. He's so evil, he's a metaphor for evil. So Snoke better have some serious chops, or it will subtly ruin the new trilogy for me.

That said, my hopes are high. J.J. Abrams knows how to spin a web of lies and confusion in order to keep the audience guessing. Lawrence Kasdan knows how to honor the movies that came before, and make use of the best elements in them. And Michael Arndt knows story structure, and has a knack for creating bright, engaging, sympathetic characters. As long as those minds are involved--or at least minds of similar quality--the forthcoming movies will be great.

12/21/2015

Be Forewarned

Simultaneous original creation is one of the surest signs that there's nothing new under the sun. For example, the first novel I ever wrote was a sprawling, experimental mish-mash about several people from different points in human history being magically transported to a supernatural realm, taking part in a handful of strange trials, and ultimately providing the impetus for the apocalypse. I quiver with embarrassment at how juvenile my writing was back then. I, like many first time authors, was so intoxicated by the act of creation that I never paused to consider my story's inherent flaws, or how my writing might be improved.

Then one day, I bought a copy of Into The Electric Castle by the Dutch band Ayreon. It was an extended prog-rock opera that told the story of several people from different points in human history being magically transported to a supernatural realm, taking part in a handful of strange trials, and ultimately providing the impetus for the apocalypse.

And it was absolute garbage. (Listen to Ayreon's prodigious excess on Youtube)

Don't get me wrong, Ayreon brings together a diverse and talented group of musicians, all of whom are virtuosos in their own right. In terms of technical ability and musical composition, the album is a triumph. But there isn't a single truly memorable moment in its 100-minute run time, and the story is ham-fisted, trite, and full of mind-numbing exposition. And this made me realize that my first novel suffered from exactly the same problems. (The whole album might be tongue-in-cheek, and in that case it's probably a masterpiece, but to me it's impossible to tell)

If you've been writing for a while, you may have been through something similar. I'm convinced it's a necessary learning experience. The simple fact is, there are only so many stories the human mind is capable of telling. Depending on how you break things down, there are as few as seven.

That doesn't mean there's no hope, though. People create original, engaging stories all the time. I'm even arrogant enough to think that I've managed it once or twice.

Unfortunately, I can't really tell you exactly how to avoid cliche, and I doubt there's anyone out there who claims to have the recipe for originality (having the recipe kind of precludes the idea of originality, doesn't it?). However, there are plenty of resources when it comes to avoiding cliches. Some stories have been told and retold--usually with the best of intentions--so many times that people started recognizing the pattern, and speaking out about it.

Strange Horizons, an online speculative fiction magazine, keeps an archived list of "Stories We've Seen Too Often", and it's a great warning for spec fic authors like my illustrious self. I am guilty of writing or planning to write two or three of the things that appear on this list.

Writers find inspiration everywhere. I often find it in movies, books, and the struggles of daily life. But it's important to remember that many, many people have access to the same sources of inspiration as you. It's not unusual for two people separated by time and distance to arrive at more or less the exact same idea. So it pays to be aware of what's already been done to death, and save your poor tired fingers from banging out a story that was already done to perfection thirty years ago. While you might still want to write your own telling, awareness will help you temper your expectations for the story's performance on the open market. Writing is never a waste of time--I mean that, never--but trying to sell a story mired in cliche is an emotional flogging you could do without.

If you're a spec fic author, and you're thinking about submitting your latest work, take a look at Strange Horizons' list, and save yourself some pain and anguish. But don't feel guilty if your story is on that list! It's a natural part of the process; like falling off a bike. If you keep getting back on, and keep learning from your mistakes, there's no reason you can't get to the Tour de France.