3/28/2016

The Ten Commandments of Fiction Writing, Part Nine


As a student of the art of fiction, there are several axioms and pieces of advice that I come across again and again; "show, don't tell", "write what you know", "don't trick the reader", etc. These aren't items from a single book, they're everywhere. Some of them surely originate with specific authors, but as ideas they've taken on a life of their own, becoming more than something one person said.

In this series, I will try to gather all those admonitions, encouragements, and adages into a single, definitive list; the Ten Commandments of Fiction Writing. Hopefully this will be as fun and educational for you as it is for me.

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Commandment Nine: Thou shalt edit thyself, and allow thyself to be edited



This one shouldn't come as a surprise coming from me. But I firmly believe that all writing deserves to be subjected to brutal, merciless editing.

And not just polishing as you re-read. No. I mean tough editing from someone who knows grammar, punctuation, and the principles of fiction. Someone who won't pull any punches. Someone who will tell you flat out that your story sucks, if that is, in fact, the case.

I've met writers and editors that believe that editing should be done with a light touch, in order to preserve the writer's voice. But I don't agree.

For one thing, if a writer's voice is so fragile that it can be undone by suggesting some more sentence variety, or asking them to avoid over-abundant alliteration, then that writer needs to accept that their voice may not be fully developed yet. If you're afraid an editor will strip your voice out of your work, you must not trust your voice. If it's there at all, it will survive even the harshest edits.

The deeper issue is that too often (arguably most of the time) authors use this amorphous, ineffable thing we call "Voice" as an excuse to avoid editing. Once you invoke the divine mystery of Voice, all meaningful analysis comes to a screeching halt. (Like this quote? Click here to tweet it!) After all, Voice is nearly synonymous with a writer's taste in words, and as the old maxim says, "in matters of taste, there can be no disputes." (If I encounter this argument an editor, it usually signifies to me that the writer is in the First Stage of competence, and will not benefit from my participation)

Appealing to voice is the same logical fallacy that occurs when someone invokes the divine to avoid being proven wrong. It's a cop-out. I'm a believer myself, but if you ever catch me saying "because God says so" when you're critiquing my opinions, you have my permission to slap me. Gimme a good rap on the beak, set me straight.

When a good editor critiques a piece of writing, they should be prepared to defend each note with logic (I'd say the same for any time anyone tells another person to change in any way). Every change the editor suggests requires a reason, and I will be the first to admit that if their only reasoning is personal preference, you should feel free to disregard that particular note. That's not to say you should dismiss it out of hand, though. If you respect the editor at all, you should at least consider their opinion, because it's likely based on experience. And if you still disagree, no good editor will insist you take their suggestion anyway.

The thing to remember is that editing is a mostly thankless job. Editors don't get royalties. You don't see famous editors walking red carpets. Nobody gets rich editing books. In the majority of situations, editors don't even get credit. Pick a novel off your bookshelf, and scan the front matter for the editor's name. Unless the author thanks them in a dedication, I'm betting it's not there.

Editors exist to serve writers. Unless the editor is an idiot, every decision they make has the same goal: to make the book easier to read. Any editor who tries to take over another person's story is an idiot, because they're not going to get credit for it. And remember what I say about the path of least resistance. Readers, by and large, only read books that are easy to read.

One final point: writers must learn to self-edit, at least to some extent. You can't just vomit all over your computer screen and expect some superhero to swoop in and make it a bestseller. If you put that much of the burden on your editor, you don't really deserve the credit, do you?

Expecting your editor to just fix everything is the same as a musician who can't sing expecting the recording engineer to just autotune all the wrong notes. The end result feels fake. Cognitive dissonance is built into the final product, and the audience can sense that something is off, even if they can't quite say what. Some of them won't care, but do you really want to bank your whole career and reputation on people not caring that your work is shoddy?

Writing is a creative endeavor, to be sure, but the writers who attain sales and recognition do so by working hard. You can't expect to dance around like a woodland nymph, surviving on inspirational Pinterest quotes, and then suddenly have Peter Pan the literary agent sweep you off your feet and carry you to the land of success.

You better work, bitch.

3/21/2016

The Ten Commandments of Fiction Writing, Part Eight

As a student of the art of fiction, there are several axioms and pieces of advice that I come across again and again; "show, don't tell", "write what you know", "don't trick the reader", etc. These aren't items from a single book, they're everywhere. Some of them surely originate with specific authors, but as ideas they've taken on a life of their own, becoming more than something one person said.

In this series, I will try to gather all those admonitions, encouragements, and adages into a single, definitive list; the Ten Commandments of Fiction Writing. Hopefully this will be as fun and educational for you as it is for me.

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Commandment Eight: Thou shalt not meddle with point of view


I've talked a lot about point of view. I've talked about how to edit for point of view. It's pretty obvious that I'm opinionated on the subject, and I've taken the time to express those opinions. So this is going to be a short post.

I've also talked a lot about the fictive dream. The fictive dream is the joy of reading fiction, and anything that meddles with it threatens that joy. And POV is the portal through which we enter the fictive dream (like this quote? Click here to tweet it!).

POV is a delicate thing. In the hands of a master, it can produce startling effects. In the hands of a careless amateur, it can make a story totally opaque.

When you supply too much information, you clog the portal with facts, and the fictive dream disappears. When you shift unexpectedly from one POV to another, you close one portal, and force the reader to search for the new one. When you use a first person narrator to tell a story whose scope goes beyond that character's experiences, you build the portal too narrow. When you use an omniscient narrator to show and tell everything, you build the portal too wide, and the reader is unable to focus.

If you have doubts about your ability to wield POV, err on the side of caution. Don't try to pull any tricks just for the sake of being tricky (as I've said before in this series).

And most importantly, think about what you can and cannot know, given a certain point of view. If your detective story is written in first person, your detective can't know what the murderer is doing while he's walking the beat. If you're writing in an intimate third person, you can't see what's going on behind walls or across vast distances. If your narrator is retelling stories from her past, remember that she is going to have a different perspective on those events than she did at the time.

In short, don't fiddle. POV is a tool, not a toy. Pick the right tool for the job, and don't mess around with it, or you'll hurt yourself.

3/14/2016

The Ten Commandments of Fiction Writing, Part Seven


As a student of the art of fiction, there are several axioms and pieces of advice that I come across again and again; "show, don't tell", "write what you know", "don't trick the reader", etc. These aren't items from a single book, they're everywhere. Some of them surely originate with specific authors, but as ideas they've taken on a life of their own, becoming more than something one person said.

In this series, I will try to gather all those admonitions, encouragements, and adages into a single, definitive list; the Ten Commandments of Fiction Writing. Hopefully this will be as fun and educational for you as it is for me.

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Commandment Seven: Thou shalt know thy characters and settings as thyself


We've all been told to write what we know (and if you keep reading this series, you'll be told again), but that axiom works in reverse too: know what you write.

Part of my problem with pantsing is that when you begin with a blank page, you begin with flat, undeveloped characters (Like this quote? Click here to tweet it!). You might put them into a dramatic situation, but you don't really know how they'll act, and without some kind of plan for character development, you're bound to miss a few opportunities. They might surprise you, which is good, but chances are they won't start surprising you right off the bat.

Characters are the core of your story, and they are the part that readers are most likely to remember. When I read Foxfire as a lonely teenage boy, I fell in love with Maddy and Legs. I missed them when the book ended. I missed them so badly that I actually wasted the time to see the god-awful 1996 adaptation. I don't know if Joyce Carol Oates is a plotter or a pantser, but she damn sure spent some time on the characters in Foxfire. They felt more alive and real than a lot of actual people I've met.

The issue is the same for settings. If you create a setting on the fly, chances are it's going to be pretty drab on the first pass. If you describe anything, it'll probably be the most obvious stuff, and that isn't what brings settings to life. Readers are savvy enough to fill in the obvious details on their own. The key is to provide the details that aren't obvious, and just enough of them to get the reader's imagination going. To do that, you have to get your imagination going.

Settings aren't always the most important element of a story, but they can be powerful if you develop them well. Anyone who's read Lord of the Rings probably wanted to live in Middle Earth, orcs and all. I remember reading those books and vividly imagining all the food, drink, and pipe-weed the characters consumed--heck, I'd be lying if I said it wasn't part of the reason I'm a pipe smoker to this day. Little details like that made the world so real that a part of me never left. Tolkien definitely overdid it when it came to exposition, there's no question, but his setting became part of his reader's lives forever.

While I strongly advise restraint when it comes to including details about characters and settings, it never hurts to generate those details. The only way you can know too much about your characters and setting is if taking notes becomes an addiction, and keeps you from actually writing. And as a borderline OCD case, I can see where that would happen. But when you're plotting, it's worthwhile to research or create as much detail as you can. You never know when you'll see an opportunity for intrigue. It's the Pantry Method again; gather all the information you can, and only show readers the really interesting bits. The rest will be there if you need it, and if you don't so what?

For me, a well-defined task is essential. That's why I took the time to build templates to help me in this process. I've tried to ask myself every possible question, and when I'm plotting a story, I answer as many as I can. If that sounds helpful to you, Check out my Plotting Resources page, where you can download all of my plotting templates.

Even if you're not a plotter, you need to find a way to get into your characters and explore your settings. Without them, your book is a synopsis at best.

3/07/2016

The Ten Commandments of Fiction Writing, Part Six

As a student of the art of fiction, there are several axioms and pieces of advice that I come across again and again; "show, don't tell", "write what you know", "don't trick the reader", etc. These aren't items from a single book, they're everywhere. Some of them surely originate with specific authors, but as ideas they've taken on a life of their own, becoming more than something one person said.

In this series, I will try to gather all those admonitions, encouragements, and adages into a single, definitive list; the Ten Commandments of Fiction Writing. Hopefully this will be as fun and educational for you as it is for me.

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Commandment Six: Words are sacred, thou shalt not abuse them



We've already touched on this, but it's one of the most important things to realize when you become a writer: Words are powerful. Like anything powerful, they must be wielded responsibly.

Take a moment and try to imagine the world before written language. Try to imagine how much harder everything would be. These days, our thoughts exist almost exclusively in written language, much to the chagrin of previous generations. We text and email more than we talk. We post on Facebook instead of calling to catch up with friends. (Some people bemoan this state of affairs. I, on the other hand, am a huge fan of it, for reasons I won't go into now)

Try to imagine your typical day without writing. I'll give you a hint: it's impossible. You can't even wake up on time, because there's no such thing as numerals to put on a clock. You can't order breakfast off a drive-through menu. You can't do any work, because there are no computers, and no books from which to learn skills.

Writing is the foundation of all knowledge. It is the beginning of progress. (Like this quote? Click here to tweet it!) Speech predates writing, possibly by millennia, but without the ability to transmit ideas beyond one's immediate space and time, progress was effectively nonexistent. The ability to cast ideas in a lasting medium makes the transmission and growth of knowledge possible.

Even when we write to entertain, we wield this awesome power. Anything that blasphemes against or abuses the power of words is at odds with the choice to write. If you deny the power of written words, why on Earth would you want to be a writer?

So what does this mean in practical terms? On the most basic level, it means you owe it to yourself and your potential readers to learn everything you can about words. Learn your parts of speech. Learn grammar. Learn linguistics, if you can. LEARN. Don't assume that just because you write a mean memo, or occasionally say something eloquent over cocktails, you know everything you need to know about words. You can never know too much.

One of the most overlooked crimes against words is the careless use of punctuation. Don't get me wrong, nobody is perfect, least of all myself. But readers can tell the difference between a small misstep like an unnecessary comma and a writer who just doesn't care. Punctuation marks are the accessories that ornament your words. They are the boundaries that divide them. Their use or misuse supplies meaning and subtlety. At least try to use them right.

Part of the reason I feel entitled to speak as forcefully as I do is because I'm guilty of every crime I condemn. When I started out as a writer, I couldn't tell you the difference between a preposition and a pronoun. I didn't know what a parallelism was. Worst of all, I didn't think I needed to learn these things; I thought I could get by on my innate facilities.

I still have plenty to learn. I'm still a little shaky on semicolons; I tend to use them when I probably shouldn't. But learning is a part of my regular routine now, and my knowledge base is always expanding.

Another part of revering words is not using them cavalierly. Purple prose is among the worst crimes an author can commit, because it saps words of their power.

If you are alive in the twenty-first century, you probably come across words that have lost their meaning every day. "Free" doesn't mean what it used to. Neither do words like "vintage", "sale", or "literally".

How about profanity? When you were little, the word "fuck" probably seemed like the gravest transgression you could ever commit. Unless you're a sheltered little lamb who doesn't use the internet, you probably don't even bat an eye at the word "fuck" anymore. I sure as shit don't. I fucking use it all day long.

Or how about exaggeration? Was that really the best hamburger you've ever eaten? Did that slice of cheesecake really change your life? Of course not. In speech, these kind of exaggerations are acceptable, because they disappear the moment they're spoken, or at least the moment they're forgotten by whoever hears them. And if they're being used for comic effect, exaggerations are fine in speech or writing. Megadeth's new album didn't literally shred my face off, but it's amusing to talk that way about heavy metal.

Purple prose is what happens when writers strain for effect. It's what happens when writers become too self-assured, too impressed with their ability to wield complex words. Words may not cost you anything to use, but when you write overwrought, flowery sentences like "The sun hid behind ivory clouds that gave its light the texture of a rippled curtain draped over the infinite window of the sky" when you could have said "It was cloudy", you harm those words. Every unnecessary over-extension is another step in a word's gradual descent into meaninglessness.

You might get away with disrespecting words. People do. But you can't expect to. And even though you can, that doesn't mean you should.